2004 · Black Isle Studios
Baldur's Gate: Dark Alliance II
2004 video game
Baldur’s Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox developed by Black Isle Studios and published by Interplay Entertainment, with distribution handled by Vivendi Universal Games in North America and Avalon Interactive/Acclaim Entertainment in Europe. It is the sequel to the 2001 game Baldur’s Gate: Dark Alliance. The game is set in the Forgotten Realms campaign setting of Dungeons & Dragons, and the gameplay is based on the rules of Dungeons & Dragons 3rd Edition, which were released in 2000. Dark Alliance II is a direct sequel to the original Dark Alliance game, with the story following five adventurers attempting to save Baldur’s Gate from a growing evil, and ascertain the fate of the protagonists from the first game. Dark Alliance II was well received on both platforms, although many critics felt it was not much of an advancement on the first game. A sequel was planned, but was cancelled early in development due to legal problems and the closure of Black Isle Studios after Interplay went bankrupt. The use of the Dark Alliance game engine led to a lawsuit filed by the engine’s creators, Snowblind Studios, against publisher Interplay, which alleged the engine had been used in the game without Snowblind’s permission. The game was later re-released being ported for Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S in July of 2022.
Gameplay
Baldur’s Gate: Dark Alliance II is a real-time hack and slash action role-playing game presented in a 3D perspective, with a rotatable isometric three-quarter top-down view. At the beginning of the game, character stats are preset, with the player able to choose from five race/class combinations; a human barbarian (Dorn Redbear), a drow monk (Vhaidra Uoswiir), a moon-elf necromancer (Ysuran Auondril), a dwarven rogue (Borador Goldhand) or a human cleric (Allessia Faithhammer). The player can customize their character’s stats through gaining experience points from defeating enemies. Every time the character increases in level, points are awarded corresponding to that level; i.e. if a character increases to level twelve, the player will gain twelve experience points to spend on the character’s spells and feats. For every four levels which the character increases, the player is given one ability point to spend on one of the six core attributes (strength, intelligence, wisdom, dexterity, constitution, charisma). Each of the five characters have their own unique fighting style and their own specific set of spells and feats. Gameplay strategy is thus different for each character. Dorn is a Barbarian, and his feats tend to focus on increasing his brute strength and ability to resist damage, as well as granting him powerful abilities to aid in melee combat, such as the ability to wield two-handed weapons in each hand. Vhaidra relies on unarmed combat, so her feats tend to focus on increasing her speed and combos, as well as granting her close-range abilities, such as pushing enemies away from her. As Ysuran is a necromancer, his feats tend to focus on increasing the power of his magic and granting him new spells, such as the ability to use shadow magic. Borador tends more towards archery, but is also capable of melee combat. His spells tend to focus on allowing him to use a shield offensively, and granting him the ability to set traps for enemies and disarm traps intended for the player. Allessia is a cleric and has access to many healing and defensive spells. She can also use melee combat. Later in the game she gains the ability to reanimate the dead, and have them fight alongside her. Gameplay is semi-linear; most of the main quests can be performed in different orders, but only from within a group of given quests. For example, in Act I, the player can choose to tackle a series of kidnappings or investigate a spate of murders, but no other main quests are made available until both quests are complete. There are also optional side-quests, which do not have to be completed. There are more NPCs than in the first game, and the player can interact with many of them. Depending on which character the player is using, these NPCs may or may not provide information and assistance. Weapons, armor and items are only available for purchase from one location throughout the game, a shop in Baldur’s Gate, although the stock changes at the commencement of each act, with the weapons increasing in expense and power. The HUD features the option to use either a transparent map that covers most of the screen, or a mini-map, with the player also given the option to turn the map off entirely. The game also features cooperative gameplay with another player. Both players share the same screen, and are thus limited in how far they can move away from one another. In co-op mode, both players get 50% of the experience for each kill, no matter which player makes the kill. Additionally, unlike in the original game, all treasure is pooled for both players, regardless of which player collects it. A new feature in Dark Alliance II gives players the ability to create custom weapons and armor. Players can improve items by using runestones and gems. To increase the strength of an item, at least one runestone must be used. Gems are optional, although adding gems increases the strength further and enhances certain of the items’ attributes. The player cannot place more gems on an item than runestones; if the player wishes to place four gems, they must have a minimum of four runestones attached. Each item can have two different types of gem attached at any one time, in addition to the required runestones. There are several different kinds of gem and each has a different effect on different types of item. For example, a pearl attached to a piece of armor gives +1 additional treasure drop, attached to a weapon gives +1 “Improved Critical”, and attached to a trinket gives +1 Wisdom. The game contains four difficulty levels: “Easy”, “Normal”, “Hard” and “Extreme”. Extreme is unlocked once the player has completed any of the other three levels. Extreme mode takes the form of a New Game Plus, and can only be played by importing a saved character from another game. The game also contains two secret characters: Drizzt Do’Urden and Artemis Entreri. Drizzt becomes available to use in the main game upon beating any difficulty level. Artemis is unlocked upon defeating Extreme.
Plot
Setting and characters
While the original game focused on three areas in the Sword Coast and Western Heartlands regions of the Faerûnian continent, the second game is predominately based in and around the city of Baldur’s Gate itself. The game features five main playable characters; Dorn Redbear, Ysuran Aundril, Borador Goldhand, Vhaidra Uoswiir and Allessia Faithhammer, each of whom has come to Baldur’s Gate for different reasons. Dorn seeks fame and glory. Vhaidra has come looking for vengeance against those who have attempted to destroy her family. Ysuran is suffering from amnesia and has come in the hope of finding clues to his past. Borador comes for wealth, in order to release his clan from its debt to the drow. Allessia comes to spread the word of Helm and advance to become a high-ranking priest.
Story
The game begins by revealing that after jumping through the portal at the top of the Onyx Tower, Vahn, Kromlech and Adrianna are taken prisoner by the vampire Mordoc SeLanmere. Meanwhile, outside Baldur’s Gate, Dorn, Vhaidra, Ysuran, Borador and Allessia meet on the Trade Way, and learn that since the collapse of Xantam’s Guild, the route has become increasingly dangerous due to the rise of the Red Fang Marauders, a goblin army who prey on travelers. After infiltrating a nearby Marauders cave, and freeing the caravan guard Randalla, the heroes head to Wayfork Village, a nearby fiefdom. There, they rescue the village from the Marauders and kill their hobgoblin leader, Harnak. Upon entering Baldur’s Gate, Randalla hires them to investigate a series of murders in the city. At Bloodmire Manor, they learn that Luvia Bloodmire has been combining the body parts of various creatures in an attempt to make a new species, and has been giving her creations to Lady Aragozia Firewind. Her first creation, Argesh, has set up the Hands of Glory, a thieves’ guild faction of the Marauders. The heroes kill Argesh, crippling the Hands of Glory, and infiltrate the main base of the Marauders. There, they defeat but do not kill the Red Queen, leader of the Marauders. They follow her to Lady Arogazia’s manor, and learn that Arogazia is a member of the Zhentarim, a criminal network intent on ruling Faerûn. She has been using the Marauders in an effort to bring back the Onyx Tower. Along with her associate Kharne (a former member of Xantham’s Guild, presumed killed in the first game), Arogazia escapes from the heroes, revealing herself as the polymorphed form of the red Dragon, Aizagora. Impressed with their efforts, Jherek, a member of the Harpers, requests that the heroes find four elemental objects. Meanwhile, the Zhentarim are also trying to attain the objects to reactivate the Onyx Tower. During their journey, the heroes encounter Sleyvas, the humanoid lizard who betrayed the protagonists at the end of Dark Alliance. He too is working for the Zhentarim, and the heroes kill him. After finding the four objects, each of the heroes pursues their own personal quest. After killing the dragon Baragoth, the druid inside Dorn is awakened. Ysuran realizes his horrific past and his hate crimes against humans, determining not to worry about the past, but instead build a good name for himself in the future. Borador frees Gandam’s Hold and reclaims the Goblinbreaker name for his clan, who begin working on new forges to free themselves from their debt to fey folk. Vhaidra travels to Cloud Peaks and gets her revenge on a murderous black elf who assisted in the fall of her family’s house. Allessia frees the Church of Helm in Baldur’s Gate from Goreth Vileback, a cleric of Cyric. After the five return to town, Jherek enlists them for a journey to each of the Elemental Planes to activate the Elemental Foundations using the four objects they recovered. In each plane, they are attacked by the Zhentarim, who are in control of the Foundations. Luvia Bloodmire and Aizagora attack them, but are defeated. Upon returning from the final plane and speaking to Jherek, they are approached by Kharne. He tells them the Zhentarim no longer wish to reactivate the Onyx Tower, and that the Harpers and the Zhentarim have a common enemy: Mordoc SeLanmere. Mordoc believes he can use the Tower to bring about the downfall of Baldur’s Gate, which will please his “allies in the east”. His steward, Xanhast, interrogates Vahn, Adrianna and Kromlech, finding they know little of the larger scheme playing out. Kharne, Jherek and the five adventurers storm Mordoc’s Keep of Pale Night. They rescue the trio of adventurers, forcing Mordoc to speed up his plans, and relocate the Onyx Tower into Baldur’s Gate ahead of schedule. Now called Mordoc’s Gate, the entire population of the city are turned into zombies. The five adventurers attack the Tower, kill Xanhast, and attack Mordoc in the Elemental Plane of Shadows. After killing him, they destroy the Onyx Heart, supposedly destroying the Tower forever. This releases the citizens from their zombification, and led by Randalla, they thank the heroes for saving the city. Meanwhile, in a room with an Ancient Egyptian milieu, a servant tells a stone sarcophagus that Mordoc has failed and Baldur’s Gate still stands. The sarcophagus says that Mordoc’s failure will not interrupt his “sacred” mission, and orders his servant to prepare the army and ready his sun barge.
Screenshots
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