Curse of the Azure Bonds key art

1989 · SSI

Curse of the Azure Bonds

1989 video game

PC Mac DOS Amiga C64 Atari
84
Wikipedia

Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box games, continuing the events of Pool of Radiance. The game serves as a sequel to the 1988 novel, Azure Bonds, that was written by Kate Novak and Jeff Grubb, and is the first book of the Finder’s Stone trilogy. An adventure module of the same name, coded FRC2, was written based on the game.

Gameplay

A party of up to six player characters and two non-player characters is required to complete the various quests in the game. Player characters from Pool of Radiance (POR) can be transferred to Curse of the Azure Bonds, although players do not need to have played POR to play this game. Characters can likewise be transferred from Hillsfar, another contemporaneous AD&D-based game. The paladin and ranger are two new character classes available in this game. A player can generate new characters, choosing the options for each character from six races, nine alignments, two genders, and six character classes. Multi-class characters can be created for half-elf, elf, dwarf, halfling, and gnome characters. New characters begin with 25,000 experience points, which starts single-class characters at level 5. Multi-classed characters have the total number of experience points divided equally amongst their classes, giving either 12,500 or 8,333 experience points, for two or three classes, respectively. This means multi-class characters generally start at level 4, although a triple-classed character would start as a level 3 magic-user. The player can adjust the statistics for any character before beginning the game. Curse of the Azure Bonds uses the style from Pool of Radiance, with the main adventuring action using a first person perspective. The player uses the top left window to view the current location and move, and can view the status panel on the right and select from the commands along the bottom. Using these commands, the player can select from a range of actions and tasks including casting spells, switching weapons, or resting and preparing spells for the day. The player creates an icon to represent each character, which can be customized to taste. During combat, the screen display changes so that the right half of the screen becomes the status panel, and the left half shows an overhead view of the combat. Characters can use spells and ranged weapons by lining up their targets.

Game differences

Curse of the Azure Bonds contained new features compared to its predecessor, Pool of Radiance. The game primarily takes place in the Dalelands, and the overland map allows a player to select an adjacent location and automatically travel there. There are random encounters with monsters when traveling to locations. The player may now choose the classes of paladin and ranger for characters in addition to fighter, thief, magic-user, and cleric. A Fix command was added to the Encamp menu, which allows a party to be healed very quickly as long as a living and conscious cleric or paladin is in the party. The graphics were improved slightly, though everything was still drawn in 16 colors.

Plot

Setting

Curse of the Azure Bonds takes place in the Forgotten Realms setting. The adventure begins in the city of Tilverton, a relatively small town that nonetheless contains sufficient shops and services to equip the party. Although the characters begin the game with no equipment, each character does receive money at the start of the game with which to buy weapons and armor. Outside the city of Tilverton, the characters may explore caverns, sewers, and the wilderness outside. Other locations include the Elven Forest, Zhentil Keep, the temple at Yulash, and the citadel at Hap, though these locations cannot be freely explored by the party. Instead, the player can use a menu to select places within the locations to visit. Yulash is under siege by marauders, and characters entering the town are also in danger from crumbling walls and sinkholes.

Plot summary

At the start of the game, the player characters are adventurers of great renown who wake up from a magic sleep to find themselves in a small inn in the city of Tilverton, with all of their possessions stolen and no memory of how it happened. A landlord passing by informs the characters that they have been unconscious for over a month after suffering an attack. Each of the player characters has five azure-colored markings similar to tattoos, called bonds, on one arm. The party had been ambushed while traveling on the road to Tilverton. They were taken captive and cursed with the magical bonds embedded on their arms; the quest for the characters is to get rid of these bonds. Characters can visit the sage Filani, who will give them information about the bonds. Each of these bonds represents a separate evil faction, and through the bonds, which glow when active and are the result of a spell with an effect similar to possession, the factions can control the actions of the characters. The first bond forces the characters to attack the passing royal carriage, resulting in a fight with the royal guards. The characters begin searching for the first controlling faction, a band of assassins known as the Fire Knives. After defeating the Fire Knives which eliminates the first bond, the characters are banished from Tilverton for trying to kill the King. The characters may then journey to Shadowdale or Ashabenford. The player then spends the rest of the game deciding where to go next to remove another bond. As the story continues, the adventurers are offered some side quests, such as confronting the King of Cormyr and his daughter the princess, saving Dimswart the Sage, finding three artifacts, and investigating Dagger Falls. Princess Nacacia of Cormyr went missing a year ago, when she fled a marriage that her father arranged, and it is up to the party to find her. The game combines mini-adventures with major adventures in the quest of the party to remove the Azure Bonds. After removing two bonds, the player gains the ability to use the Search command on the wilderness map to locate mini-dungeons under certain towns; these caverns are dangerous, but the party can gain both experience and treasure in them. The next three bonds can be removed in any order, and are controlled by Mogion, leader of the cult of Moander, Dracandros the Red Wizard, and Fzoul Chembryl and his beholder allies. Dracandros is found in the Red Tower in Haptooth, which is accessed via the dracolich cave. The cult of Moander is based in Yulash, where the characters encounter the non-player characters that appear on the game’s box and book cover, Alias and Dragonbait, who can join the party. After defeating the cult, the party must also defeat three Bits O’ Moander, which behave as powerful shambling mounds. The characters will face a beholder in Zhentil Keep, along with a group of minotaurs and a medusa. When the player has successfully removed four of the bonds, the characters will need to fight Tyranthraxus, the villain of the previous game Pools of Radiance, who takes the form of a storm giant, in the ruins of Myth Drannor. After defeating Tyranthraxus, the game is over.

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