Dark Sun: Shattered Lands key art

1993 · SSI

Dark Sun: Shattered Lands

1993 video game

PC Mac DOS
70
Wikipedia

Dark Sun: Shattered Lands is a turn-based role-playing video game that takes place in the Dungeons & Dragons campaign setting of Dark Sun. It was developed and published by Strategic Simulations in 1993. It received positive reviews although released initially in an unfinished state. The game had a sequel, Dark Sun: Wake of the Ravager, in 1994. An online MMORPG taking place in the same setting, Dark Sun Online: Crimson Sands, was released in 1996 and hosted on the Total Entertainment Network.

Gameplay

Shattered Lands does not use SSI’s older Gold Box engine. The game uses a top-down view of the world similar to the Ultima series. Much of the game involves interaction with other characters, giving the Dark Sun series more emphasis on role-playing and less on dungeon crawling than in the Gold Box games. The game uses a variant of Advanced Dungeons & Dragons 2nd Edition rules. As with other Dungeons & Dragons computer games, combat features prominently in the game play. Shattered Lands is noted for its highly strategic combat thanks to its two-dimensional turn-based combat system. No two battles are alike, and many of the “boss battles” involve a large army rather than a few powerful mages or fighters. Proper formation and spell use is a must, particularly when attacked from several directions. Characters are also far more powerful in Dark Sun than in ordinary Dungeons & Dragons campaign settings: base stats are 4d4+4 rather than 3d6, and members of one race, half-giant, receive double to their hit die rolls. Shattered Lands also incorporates elements unique to the Dark Sun campaign setting, including unique character races (the Mul and the insectoid Thri-kreen) and extensive use of psionics.

Plot

Dark Sun: Shattered Lands takes place in the fictional land of Athas, a dying and hostile desert world. The locale is Draj, a city-state ruled by a powerful sorcerer-king. Nearby are several “free cities”, surviving in the desert thanks to the hard work of their citizens. Upon the completion of the pyramid in Draj, the Sorcerer-King desires to make a great sacrifice of blood by sweeping the desert and destroying the inhabitants of the cities not under his control. The player controls a party of up to four gladiators, condemned to fight in Draj’s arena until they die, so naturally the first order of business is escape. Upon escape, the party must unite the free cities to resist Draj’s army.

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Screenshots

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