1977 · Jim Schwaiger
Oubliette
The shared-dungeon CRPG that gave Wizardry its bones.
The blueprint for Wizardry
Oubliette, begun by Jim Schwaiger on PLATO in 1977, was the most mechanically ambitious of the early dungeon games. Players met in a tavern beneath Ligne Castle, formed parties, and ventured into a shared first-person dungeon together — a persistent multiplayer world running on a 1970s mainframe.
Its depth was remarkable for the era: roughly fifteen races and fifteen classes, each with its own attribute requirements, plus a rich spell and item economy that rewarded careful party composition. That structure was lifted almost wholesale into Wizardry: Proving Grounds of the Mad Overlord (1981), the game that did more than any other to bring the PLATO dungeon to home computers.
Oubliette implemented Dungeons & Dragons directly and unlicensed; a stripped-down single-player commercial version reached home computers in 1983, but the influential original was the PLATO edition catalogued here.
Screenshots
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