Planescape: Torment key art

1999 · Black Isle Studios

Planescape: Torment

What can change the nature of a man?

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91
Metacritic
92
User

An RPG unlike any other

Released at the tail end of the Infinity Engine’s golden run, Planescape: Torment set aside dragons and dungeons for a stranger setting: Sigil, the City of Doors, perched at the center of the multiverse. You play the Nameless One — an immortal who wakes on a mortuary slab with no memory of his many past lives, hunted by a floating skull called Morte and pursued by the consequences of selves he can no longer remember.

What sets it apart

  • Words over swords. Combat exists, but is almost entirely optional. Most encounters reward investigation, dialogue, and lateral thinking over violence.
  • A setting like no other. Planescape’s philosophical, faction-driven cosmology is the engine of the story — belief shapes reality, and ideologies have power.
  • One of gaming’s great scripts. Over 800,000 words, written by Chris Avellone and team. Many consider it the genre’s high-water mark for writing.
  • Companions with weight. Each party member is a study in regret, faith, or transformation; their stories are inextricable from yours.

A cult classic, then a canon classic

Planescape: Torment was a modest commercial release in 1999 but grew into one of the most respected role-playing games ever made. The 2017 Enhanced Edition brought it to a new generation on modern platforms, including mobile and consoles.

Screenshots

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